You have matter
You gain matter per reallife second
There is antimatter
Annihilation produced energy so far
Your matter filled space so far
Inertia provides × time multiplier
Time is × slower
All production above is x^
Each dimension is × slower than the previous one
There can be at most of any resource
Your resource potential is infinite
There are only dimensions of each kind
All production is divided by (based on current matter)
All production is divided by (based on time since last reset)
One of each dimensions collapses each second
All costs are x^
Dimensions are working as if there are x^ of them
All production above is dilated with the power of
You spent in this reset
Next layer unlocks at energy
Next layer unlocks at matter
Next layer unlocks at 1st Matter Dimensions
Next layer unlocks at matter
Next layer unlocks at bought 4th Matter Dimensions
Next layer unlocks at breaking Infinity
Next layer unlocks at atoms
Purchase automationrelated upgrades here!
Each row has a layer on which all upgrades in this row are reset.
Unlock autobuyer for Gravitonic dimensions
Cost:
Unlock autobuyer for Gravitonic resets
Cost:
This row is never reset
Cost:
Unlock autobuyer for Gravitonic upgrades
Cost:
Gain Gravitons as soon as you can, without reset
Enabled
Cost:
Unlock autobuyer for Neutronic dimensions
Cost:
Unlock autobuyer for Neutronic particles
Cost:
This row is never reset
Cost:
Unlock autobuyer for Neutronic upgrades
Cost:
Gain % of Neutrons upon reset per second
Cost:
Unlock autobuyer for Vacuumic dimensions
Cost:
Unlock autobuyer for Vacuumic resets
Cost:
This row is never reset
Cost:
Unlock preset slots for Space Theorem tree autobuyers
Cost:
Gain % of Vacuum Energy upon reset per second
Cost:
Unlock autobuyer for Dimensional dimensions
Cost:
Unlock autobuyer for Dimensional resets
Cost:
This row is never reset
Cost:
You have of Inertia.
You gain of Inertia per hour you spend offline or without 1st Matter Dimensions (based on your best time speed).
You also gain of Inertia per hour you spend online.
This caps at of Inertia.
Inertia time multiplier is currently .
×
×
To support Inertia time multiplier of ×, you need to spend of Inertia per reallife second.
Your Inertia will allow to run it .
Double the storage capacity of Inertia
Cost:
Reduce the power of time speed on Inertia gain by
Current: ^
Next: ^
Cost:
Increase the maximum multiplier from Inertia to time speed by
Current: ×
Next: ×
Cost:
Increase the production of Inertia
Current: ×
Next: ×
Cost:
Gain a percentage of Inertia income while online
Current: %
Next: %
Cost:
Increase tickspeed for Matter Dimensions by ×
Cost:
Tickspeed: /s
Toggle all
1st Matter Dimension
×
()
Cost:
2nd Matter Dimension
×
()
Cost:
3rd Matter Dimension
×
()
Cost:
4th Matter Dimension
×
()
Cost:
5th Matter Dimension
×
()
Cost:
6th Matter Dimension
×
()
Cost:
7th Matter Dimension
×
()
Cost:
8th Matter Dimension
×
()
Cost:
9th Matter Dimension
×
()
Cost:
10th Matter Dimension
×
()
Cost:
11th Matter Dimension
×
()
Cost:
12th Matter Dimension
×
()
Cost:
You have Light, which gives you the following bonuses:
× to the production of
× to time speed
Toggle all
1st Photonic Dimension
×
()
Cost:
2nd Photonic Dimension
×
()
Cost:
3rd Photonic Dimension
×
()
Cost:
4th Photonic Dimension
×
()
Cost:
5th Photonic Dimension
×
()
Cost:
6th Photonic Dimension
×
()
Cost:
7th Photonic Dimension
×
()
Cost:
8th Photonic Dimension
×
()
Cost:
9th Photonic Dimension
×
()
Cost:
10th Photonic Dimension
×
()
Cost:
11th Photonic Dimension
×
()
Cost:
12th Photonic Dimension
×
()
Cost:
You have Photons.
Buy max (M)
Time is faster
Current: ×
Next: ×
Cost:
11
Bonus to 1st Matter Dimension that decreases over time in this Photonic
Current: ×
Next: ×
Cost:
12
Matterantimatter annihilation happens × faster
Cost:
13
Matterantimatter annihilation produces × more energy
Cost:
14
Multiplier per 1st Matter Dimension becomes ×
Cost:
15
Protect some matter and antimatter from annihilation
Current:
Next:
Enabled
Cost:
21
Improve Photon gain formula
x^ ➔ x^
Cost:
22
Multiplier to Photon gain that grows over time
Current: ×
Cost:
23
Multiplier to energy production based on unspent Photons
Current: ×
Cost:
24
Multiplier per 2nd Matter Dimension becomes ×
Cost:
25
Increase multiplier per Photonic dimension
Current: ×
Next: ×
Cost:
31
Bonus to all Matter Dimensions based on number of Photonic resets
Current: ×
Next: ×
Cost:
32
Unlock Tickspeed Upgrades
Cost:
33
Bonus to all Matter Dimensions based on unspent Photons
Current: ×
Cost:
34
Multiplier per 3rd Matter Dimension becomes ×
Cost:
35
Tickspeed Upgrades are more powerful
Current: ×
Next: ×
Cost:
41
Cost of Tickspeed Upgrades scales slower
Current: /
Next: /
Cost:
42
Photonic Dimension amounts are not reset upon Photonic
Cost:
43
Bonus to all Photonic Dimensions based on unspent Photons
Current: ×
Cost:
44
Multiplier per 4th Matter Dimension becomes ×
Cost:
45
Each bought Photonic Dimension boosts corresponding Matter Dimension
Current: ×
Next: ×
Cost:
51
Cost of Photonic Dimensions scales slower
Current: /
Next: /
Cost:
52
Infrared Wave effect also applies to Photon gain
Cost:
53
Start Photonic resets with matter
Enabled
Cost:
54
Multiplier per all other Matter Dimensions becomes ×
Cost:
55
You need to get a certain amount of matter to complete Photonic challenges.
You automatically leave your Photonic challenges on Gravitonic or higher resets.
Challenge: Antimatter does not grow.
Goal: Matter.
Reward: unlock a new Gravitonic upgrade!
Challenge: Matterantimatter annihilation does not produce energy. You still can go Photonic if you have zero Matter or zero Antimatter, but you will only gain 1 Photon regardless of any multipliers.
Goal: Matter.
Reward: unlock a new Gravitonic upgrade!
Challenge: 1st Photonic Dimensions produce 1st Matter Dimensions instead of Light, and are not affected by most production boosts.
Goal: Matter.
Reward: unlock a new Gravitonic upgrade!
Challenge: Light decreases time speed (less powerful with more time speed upgrades).
Goal: Matter.
Reward: unlock a new Gravitonic upgrade!
Challenge: Only the first row of Photonic upgrades is available.
Goal: Matter.
Reward: unlock a new Gravitonic upgrade!
Challenge: Photonic resets all Photonic upgrades. Entering this challenge resets your Photonic upgrades.
Goal: Matter.
Reward: unlock a new Gravitonic upgrade!
Challenge: Time is additional 256× slower, but time speed upgrade is more powerful.
Goal: Matter.
Reward: unlock a new Gravitonic upgrade!
Challenge: You cannot perform Photonic resets. You cannot gain Photons by any means.
Goal: Matter.
Reward: unlock a new Gravitonic upgrade!
Challenge: All Photonic challenges at once.
Goal: Matter.
Reward: always keep Photonic upgrades on resets.
You have Black Holes, which give you the following bonuses:
× to the Tickspeed Upgrade power
+ Gravitons upon reset
× to resource limit
Toggle all
1st Gravitonic Dimension
×
()
Cost:
2nd Gravitonic Dimension
×
()
Cost:
3rd Gravitonic Dimension
×
()
Cost:
4th Gravitonic Dimension
×
()
Cost:
5th Gravitonic Dimension
×
()
Cost:
6th Gravitonic Dimension
×
()
Cost:
7th Gravitonic Dimension
×
()
Cost:
8th Gravitonic Dimension
×
()
Cost:
9th Gravitonic Dimension
×
()
Cost:
10th Gravitonic Dimension
×
()
Cost:
11th Gravitonic Dimension
×
()
Cost:
12th Gravitonic Dimension
×
()
Cost:
You have Gravitons.
If you had no Gravitons, your current matter could get you Gravitons.
Buy max (M)
Gain Photons on Gravitonic and upon buying this upgrade (based on unlocked layers)
Current:
Cost:
00
Production below × is not raised to a power
Cost:
10
Power is increased based on unspent Gravitons
x^ ➔ x^
Cost:
11
Protect more production from being reduced
Current:
Next:
Cost:
12
Antimatter grows faster
Current: ×
Next: ×
Enabled
Cost:
13
Matterantimatter annihilation produces even more energy
Current: ×
Next: ×
Cost:
14
Unlock Photonic Dimensions
Cost:
20
Photonic dimensions produce more based on unspent Gravitons
Current: ×
Cost:
21
Light decreases the amount of matter needed to get a Graviton
Current: /
Cost:
22
Light also affects 2nd Matter Dimension
Cost:
23
Light increases time speed (less powerful with more time speed upgrades)
Current: ×
Cost:
24
Reduce matter requirement for Gravitonic resets
^x ➔ ^x
Cost:
30
You gain % more Gravitons from resets
Cost:
31
Reduce matter requirement for Gravitonic resets even more
Current: ^x
Next: ^x
Cost:
32
Photonic upgrades past the first row are cheaper
Cost:
33
Multiplier to Photon production based on unspent Gravitons
Current: ×
Cost:
34
Unlock Photonic Challenges
Cost:
40
Unlock 1st Matter Dimension autobuyer
Cost:
41
Unlock Photonic reset autobuyer
Cost:
42
Time speed upgrade is twice more powerful
Cost:
43
Gain % of Photons upon reset per second
Cost:
44
Beat Photonic Challenge 1 to unlock!
Beat Photonic Challenge 2 to unlock!
Beat Photonic Challenge 3 to unlock!
Beat Photonic Challenge 4 to unlock!
Beat Photonic Challenge 5 to unlock!
Beat Photonic Challenge 6 to unlock!
Beat Photonic Challenge 7 to unlock!
Beat Photonic Challenge 8 to unlock!
You need to get Gravitons to complete Gravitonic challenges.
You automatically leave your Gravitonic challenges on Neutronic or higher resets.
Gravitonic Challenges are not ordered by difficulty.
Challenge: The upperleft block of Gravitonic upgrades is disabled.
Reward: all Gravitonic upgrades in the upperleft block are % more powerful.
Challenge: The upperright block of Gravitonic upgrades is disabled.
Reward: the Gravitonic upgrade in the upperright block that is based on unspent Gravitons is twice more powerful.
Challenge: The lowerleft block of Gravitonic upgrades is disabled.
Reward: gain % more Gravitons from Gravitonic resets.
Challenge: The lowerright block of Gravitonic upgrades is disabled.
Reward: unlock all Matter Dimension autobuyers if 1st Matter Dimension autobuyer is unlocked.
Challenge: You gain free Tickspeed Upgrades, even if they are not unlocked.
Reward: gain a free Tickspeed Upgrade, even if they are not unlocked.
Challenge: Gravitonic resets all Gravitonic upgrades. Entering this challenge resets your Gravitonic upgrades.
Reward: the cost of repeatable Gravitonic upgrades scales % slower.
Challenge: Graviton gain is raised to a power of .
Reward: Graviton gain is raised to a power of .
Challenge: Upon any reset, effects of Gravitonic upgrades are reset and gradually come back in the span of 30 seconds.
Reward: Gravitonic upgrades are % more powerful in the first 30 seconds of a reset.
Challenge: All Gravitonic challenges at once.
Reward: always keep Gravitonic upgrades on resets.
You have Stars, which give you the following bonuses:
+ free Tickspeed Upgrades
^ to the Light effect on Matter Dimensions
× to 1st Photonic Dimension
+ Black Holes every second
Toggle all
1st Neutronic Dimension
×
()
Cost:
2nd Neutronic Dimension
×
()
Cost:
3rd Neutronic Dimension
×
()
Cost:
4th Neutronic Dimension
×
()
Cost:
5th Neutronic Dimension
×
()
Cost:
6th Neutronic Dimension
×
()
Cost:
7th Neutronic Dimension
×
()
Cost:
8th Neutronic Dimension
×
()
Cost:
9th Neutronic Dimension
×
()
Cost:
10th Neutronic Dimension
×
()
Cost:
11th Neutronic Dimension
×
()
Cost:
12th Neutronic Dimension
×
()
Cost:
You have Neutrons.
Buy max (M)
Gain Gravitons on Neutronic and upon buying this upgrade (based on unlocked layers)
Current:
Cost:
11
Reduce the slowdown of highertier dimensions
Current: ×
Next: ×
Cost:
21
Reduce the number of dimensions required for Neutronic resets
Current:
Next:
Cost:
22
Unlock the third row of Photonic upgrades, and unlock Protons
Cost:
31
Keep Photonic upgrades on Gravitonic resets, and unlock Electrons
Cost:
32
Boosts from unspent Gravitons are based on maximum Gravitons ever instead, and unlock WBosons
Cost:
33
You have Protons
Decay Neutrons into a Proton
Cost:
Buy max
You have Proton Power
(+/s)
You have Electrons
Decay Neutrons into an Electron
Cost:
Buy max
You have Electron Power
(+/s)
You have WBosons
Decay Neutrons into a WBoson
Cost:
Buy max
You have Boson Power
(+/s)
Proton Power boosts Matter Dimensions
Current: ×
Cost:
41
Proton Power production is not affected by production nerf based on current matter
Cost:
51
Boost all Matter Dimensions based on bought 1st Matter Dimensions
Current: ×
Cost:
61
Proton Power persists through Photonic
Cost:
71
Proton Power reduces Tickspeed Upgrade cost scaling
Current: /
Cost:
81
Proton Power boosts Electron Power gain
Current: ×
Cost:
91
Proton Power production is increased based on Photonic resets
Current: ×
Cost:
101
Electron Power boosts Photonic Dimensions
Current: ×
Cost:
42
Electron Power production is not affected by production nerf based on current matter
Cost:
52
Boost Photon production based on bought 1st Matter Dimensions
Current: ×
Cost:
62
Electron Power persists through Photonic
Cost:
72
Electron Power makes repeatable Photonic upgrades more effective
Current: ×
Cost:
82
Electron Power boosts Boson Power gain
Current: ×
Cost:
92
Electron Power production is increased based on Gravitonic resets
Current: ×
Cost:
102
Boson Power gives free Gravitons upon Gravitonic reset
Current: Gravitons
Cost:
43
Boson Power production is not affected by production nerf based on current matter
Cost:
53
Unlock Gravitonic dimensions and challenges
Cost:
63
Boson Power persists through Photonic
Cost:
73
Boson Power boosts Gravitonic dimensions
Current: ×
Cost:
83
Boson Power boosts Proton Power gain
Current: ×
Cost:
93
Boson Power production is increased based on Neutronic resets
Current: ×
Cost:
103
You need to get a certain amount of matter to complete Neutronic challenges.
Neutronic challenges can be completed multiple times for increased rewards.
The maximum amount of Gravitons is counted separately inside Neutronic challenges.
You automatically leave your Neutronic challenges on Vacuumic or higher resets.
Challenge: Neutronic particles do not produce power.
Goal: Matter.
Reward: Neutronic particles produce × more power (next: ×)
Challenge: You can get Tickspeed Upgrades only from Stars, but free Tickspeed Upgrades from Stars are doubled.
Goal: Matter.
Reward: Stars provide × more Tickspeed Upgrades (next: ×)
Challenge: Tickspeed Upgrade effect is additive.
Goal: Matter.
Reward: Tickspeed Upgrades are × more effective (next: ×)
Challenge: The cost of all Photonic upgrades is squared.
Goal: Matter.
Reward: The cost of all Photonic upgrades is raised to a power of (next: )
Challenge: The base cost of all Gravitonic upgrades is increased by .
Goal: Matter.
Reward: All Gravitonic upgrades with the base cost below Gravitons cost only one Graviton (next: Gravitons)
Challenge: Neutronic resets all Neutronic upgrades and particles. Entering this challenge resets your Neutronic upgrades and particles.
Goal: Matter.
Reward: You gain × more Neutrons from resets (next: ×)
Challenge: Light effect on Matter Dimensions is squarerooted.
Goal: Matter.
Reward: The boost to Light effect on Matter Dimensions from Stars is raised to a power of (next: )
Challenge: Stars do nothing.
Goal: Matter.
Reward: Multiplier per Neutronic dimension becomes × (next: ×)
Challenge: All Neutronic challenges at once.
Goal: Matter.
Reward: Always keep Neutronic upgrades and particles on resets
You have Inflation, which gives you the following bonuses:
× to 1st Matter Dimension
× to 1st and 2nd Photonic Dimensions
× to 1st, 2nd and 3rd Gravitonic Dimensions
× to 1st, 2nd, 3rd and 4th Neutronic Dimensions
× to all Vacuumic Dimensions
Toggle all
1st Vacuumic Dimension
×
()
Cost:
2nd Vacuumic Dimension
×
()
Cost:
3rd Vacuumic Dimension
×
()
Cost:
4th Vacuumic Dimension
×
()
Cost:
5th Vacuumic Dimension
×
()
Cost:
6th Vacuumic Dimension
×
()
Cost:
7th Vacuumic Dimension
×
()
Cost:
8th Vacuumic Dimension
×
()
Cost:
9th Vacuumic Dimension
×
()
Cost:
10th Vacuumic Dimension
×
()
Cost:
11th Vacuumic Dimension
×
()
Cost:
12th Vacuumic Dimension
×
()
Cost:
You have Vacuum Energy and Space Theorems.
Reset this upgrade tree and this Vacuumic
Gain Space Theorems
Buy Space Theorem with Vacuum Energy
Cost:
Buy Space Theorem with 3rd Matter Dimensions
Cost:
Buy Space Theorem with Neutrons
Cost:
Space Theorem tree autobuyer is .
Gain Neutrons on Vacuumic and upon buying this upgrade (based on unlocked layers)
Current:
Also, × to all Matter Dimensions
Cost:
11
You can have times more resources
Cost:
21
Annihilation produces × more energy
Cost:
31
Annihilation produces more energy based on current matter
Current: ×
Cost:
32
Photonic Dimensions produce × more
Cost:
41
Photonic Dimensions produce × more if matter is over
Cost:
42
Keep Gravitonic upgrades on Neutronic resets
Cost:
51
You can have times more resources
Cost:
61
Unlock Photonic Dimension autobuyers
Cost:
71
Unlock autobuyer for Tickspeed Upgrades
Cost:
72
You can have times more resources
Cost:
81
Unlock the fourth row of Photonic upgrades
Cost:
82
Black Holes also provide free Gravitons upon reset
Current: Gravitons
Cost:
83
Gain a free Tickspeed Upgrade for each bought 1st Matter Dimension (capped at 200)
Current: +
Cost:
91
You can have times more resources
Cost:
92
Multiplier per Gravitonic dimension becomes ×
Cost:
93
Multiplier to 4th M. Dim. based on 1st and 2nd M. Dim. multipliers
Current: ×
Cost:
101
Tickspeed Upgrades also affect Photonic Dimensions, but at reduced rate
Current: ×
Cost:
102
You can have times more resources
Cost:
103
× multiplier to all Matter Dimensions
Cost:
111
× multiplier to all Photonic Dimensions
Cost:
112
3rd M. Dim. multiplier before nerfs is at least the square of 4th M. Dim. multiplier
Current: ×
Cost:
121
3rd M. Dim. multiplier before nerfs is at least the square root of 2nd M. Dim. multiplier
Current: ×
Cost:
122
You gain × more Photons from Photonic resets
Cost:
131
Unlock Neutronic challenges
Cost:
141
Unlock Neutronic dimensions
Cost:
142
Resource limit is times higher, and each unspent Space Theorem increases resource limit by an additional ×
Cost:
143
Neutronic particles are % cheaper
Cost:
151
All Matter Dimensions gain a bonus based on the amount of Photonic resets
Current: ×
Cost:
161
All Photonic Dimensions gain a bonus based on the amount of Gravitonic resets
Current: ×
Cost:
162
All Gravitonic Dimensions gain a bonus based on the amount of Neutronic resets
Current: ×
Cost:
163
All Neutronic Dimensions gain a bonus based on the amount of Vacuumic resets
Current: ×
Cost:
164
Gain more Photonic resets on Photonic based on the amount of Photons earned
Current: ×
Cost:
171
All Photonic Dimensions gain a bonus based on Gravitonic and Neutronic Challenges completed
Current: ×
Cost:
172
Each bought Gravitonic Dimension gives × boost to all Gravitonic Dimensions
Cost:
173
The cost of Neutronic particles scales % slower
Cost:
174
Gain free Tickspeed Upgrades based on the maximum amount of Photons gained on Photonic
Current: +
Cost:
181
All Photonic Dimensions gain a boost based on the maximum Matter ever
Current: ×
Cost:
182
Black Holes also increase resource limit (up to )
Current: ×
Cost:
183
Neutronic particles produce × more power
Cost:
184
All Matter Dimensions gain a bonus based on Light
Current: ×
Cost:
191
Stars also boost 1st Photonic Dimension
Current: ×
Cost:
192
Stars also produce Black Holes
Current: /s
Cost:
193
Keep Stars on Neutronic resets
Cost:
194
You can pick all paths from any splits, but each new path from the same split is twice as expensive
Cost:
201
BREAK INFINITY
Requires the resource limit of at least
While Infinity is broken, the resource limit is disabled
Cost:
211
Future Space Theorem costs
VE
MD3
Ntr
Presets
Save
Load
Save
Load
Save
Load
You need to break Infinity in order to complete Vacuumic challenges.
Vacuumic challenge effects apply only to layers below Dimensional.
You automatically leave your Vacuumic challenges on Dimensional or higher resets.
Challenge: Space gain is raised to the power of .
Reward: Space gain is raised to the power of , if it is above /s.
Challenge: Autobuyers for evennumbered dimensions are disabled.
Reward: × multiplier to all evennumbered dimensions.
Challenge: 3rd Dimensions do not produce anything.
Reward: Neutronic Upgrade 21 is % more powerful.
Challenge: Photon and Neutron gains are raised to the power of . Graviton gain is divided by .
Reward: Photon and Neutron gains are multiplied by . Gain % more Gravitons.
Challenge: The resource limit for Light, Black Holes, Stars and Inflation is always .
Reward: The boost from Inflation to Photonic, Gravitonic and Neutronic dimensions is raised to a power of .
Challenge: Vacuumic resets all Vacuumic upgrades and Space Theorem count. Entering this challenge resets all Vacuumic upgrades and Space Theorem count.
Reward: Space Theorem cost scaling is divided by .
Challenge: Repeatable upgrades are disabled.
Reward: Gain free levels of all owned repeatable Photonic upgrades.
Challenge: Only the leftmost path is available on all splits.
Reward: Branches past the second one on any split are × cheaper.
Challenge: All Vacuumic challenges at once.
Reward: ???
The current temperature of the Universe is .
Increase temperature by diverting energy production into heating the Universe.
The heating is currently .
Temperature is greatly reduced on Vacuumic resets due to space expansion.
If you perform a Vacuumic right now, the new temperature would be .
Temperature resets on Dimensional resets.
Temperature Milestones
Reach specified temperature goals to receive boosts!
Temperature Milestones are active only when your temperature is higher than the goal.
Achievement multiplier is increased based on current Temperature.
Current: ×
Photon gain is increased based on current Temperature.
Current: ×
Neutronic particles produce more power based on current Temperature.
Current: ×
Multiplier per Vacuumic Dimension is increased based on current Temperature.
Current: ×
Gain more Waves on reset based on current Temperature.
Current: ×
Base Neutronic particle power production is boosted based on current Temperature.
Current: ^
Shard gain is increased based on current Temperature.
Current: ×
Tickspeed Upgrade power is increased based on current Temperature.
Current: ×
Temperature Resets
Reset your Temperature to obtain Waves that provide various boosts!
Infrared
Infrared Waves
Emit Infrared Waves
Gain Infrared Waves
You need of Temperature
Next at of Temperature
× to Energy and Photon production
Red
Red Waves
Emit Red Waves
Gain Red Waves
You need of Temperature
Next at of Temperature
Boost all Matter Dimensions by ×
Green
Green Waves
Emit Green Waves
Gain Green Waves
You need of Temperature
Next at of Temperature
Gain + Gravitons upon Gravitonic reset
Blue
Blue Waves
Emit Blue Waves
Gain Blue Waves
You need of Temperature
Next at of Temperature
Gain × Vacuum Energy on Vacuumic reset
(based on space)
Ultraviolet
Ultraviolet Waves
Emit Ultraviolet Waves
Gain Ultraviolet Waves
You need of Temperature
Next at of Temperature
Space Theorem cost scaling is × slower
XRay
XRay Waves
Emit XRay Waves
Gain XRay Waves
You need of Temperature
Next at of Temperature
Tickspeed Upgrades are % more effective
You have Manifolds.
They give × base power to boosts from bought Dimensional Dimensions.
Dimensional Dimensions boost all previous dimensions.
Toggle all
1st Dimensional Dimension
×
()
Cost:
provides × to 1st Dimensions
2nd Dimensional Dimension
×
()
Cost:
provides × to 2nd Dimensions
3rd Dimensional Dimension
×
()
Cost:
provides × to 3rd Dimensions
4th Dimensional Dimension
×
()
Cost:
provides × to 4th Dimensions
5th Dimensional Dimension
×
()
Cost:
provides × to 5th Dimensions
6th Dimensional Dimension
×
()
Cost:
provides × to 6th Dimensions
7th Dimensional Dimension
×
()
Cost:
provides × to 7th Dimensions
8th Dimensional Dimension
×
()
Cost:
provides × to 8th Dimensions
9th Dimensional Dimension
×
()
Cost:
provides × to 9th Dimensions
10th Dimensional Dimension
×
()
Cost:
provides × to 10th Dimensions
11th Dimensional Dimension
×
()
Cost:
provides × to 11th Dimensions
12th Dimensional Dimension
×
()
Cost:
provides × to 12th Dimensions
You have Shards.
Buy max (M)
Gain Vacuum Energy on Dimensional and upon buying this upgrade (based on unlocked layers)
Current:
Cost:
11
DIMENSIONAL SHIFT
Unlock 5th dimension
Cost:
21
You can buy Space Theorems with Neutrons
Cost:
31
You can buy Space Theorems with 3rd Matter Dimensions
Cost:
32
DIMENSIONAL SHIFT
Unlock 6th dimension
Cost:
41
Reduce Space Theorem cost scaling by %
Current: /
Next: /
Cost:
51
Higher level Dimensions give more Shards
Current: ×^level
Next: ×^level
Cost:
52
Gain free Gravitons upon Gravitonic reset
Current: Gravitons
Next: Gravitons
Cost:
61
Multiplier to 2nd Matter Dimension
Current: ×
Next: ×
Cost:
62
Space production is faster
Current: ×
Next: ×
Cost:
63
Unlock Vacuumic dimensions
Cost:
71
Unlock autobuyer for Neutronic resets
Cost:
72
DIMENSIONAL SHIFT
Unlock 7th dimension
Cost:
81
Unlock Temperature in the Vacuumic tab
Cost:
91
Boost Neutron gain based on Dimensional resets
Current: ×
Cost:
92
Inflation also boosts the first two Photonic Dimensions
Current: ×
Cost:
101
Keep Neutronic upgrades on Vacuumic resets
Cost:
102
Boost Shard production based on Dimensional resets
Current: ×
Cost:
103
Inflation also boosts the first three Gravitonic Dimensions
Current: ×
Cost:
111
Inflation also boosts the first four Neutronic Dimensions
Current: ×
Cost:
112
Shards boost Energy production
Current: ×
Cost:
113
Boost Shard production based on Vacuumic challenges completed, and unlock Vacuumic challenges
Current: ×
Cost:
114
Inflation also boosts all Vacuumic Dimensions
Current: ×
Cost:
121
Keep Neutronic particles and their upgrades on Vacuumic resets
Cost:
122
All types of dimensions count for Shard gain, twice more for each layer above Matter. Also, gain twice more Shards
Cost:
123
Dimensional Upgrade that reduces Space Theorem cost scaling is better
Current: ×
Next: ×
Cost:
131
Dimensional Upgrade that increases Shard gain from higher dimensions is better
Current: ×
Next: ×
Cost:
132
DIMENSIONAL SHIFT
Unlock 8th dimension
Cost:
141
DIMENSIONAL SHIFT
Unlock 9th dimension
Cost:
151
You need to get a certain amount of Shards in order to complete Dimensional challenges.
Instead of making the game harder, Dimensional challenges provide a positive effect. If you complete the challenge, this effect becomes permanent.
You automatically leave your Dimensional challenges on Atomic or higher resets.
Effect: Gain × more Shards on Dimensional resets.
Goal: Shards.
Effect: Gain more Shards on Dimensional resets based on time spent this Dimensional.
Current: ×.
Goal: Shards.
Effect: 3rd Dimensions also count for Shard gain.
Goal: Shards.
Effect: Shards are not affected by resource limit.
Goal: Shards.
Effect: Matter Dimension production multipliers are raised to a power of .
Goal: ???
Effect: Dimensional upgrades are not reset on Atomic.
Goal: ???
Effect: Tickspeed boosts Photon gain with reduced effect.
Current: ×.
Goal: ???
Effect: You can have 1e18 times more resources.
Goal: ???
Challenge: All Dimensional challenges at once, and their effects are disabled.
Goal: ???
Reward: ???
You have Atoms.
Buy max (M)
Hydrogen
Level ()
H
Level : gain Shards on Atomic and upon getting this milestone (based on unlocked layers).
Current:
Level : gain more Atoms on Atomic based on Hydrogen levels.
Current: ×
Level : unlock autobuyers for Space Theorems and Space Theorem tree. This is permanent.
Level : Matter Dimension cost base is reduced by .
The production nerf based on matter is weaker.
Current: matter^
Buy Hydrogen
Cost:
Effect: matter^
Buy max
Helium
Level ()
He
Level : all Tickspeed upgrades are % more effective.
Level : gain free Tickspeed upgrades per Dimensional Shift.
Current: +
Level : Tickspeed affects Neutronic dimensions with reduced effect.
Current: ×
Level : Matter Dimension cost base is reduced by .
Stars produce more Tickspeed upgrades.
Current: ×
Buy Helium
Cost:
Effect: ×
Buy max
Lithium
Level ()
Li
Level : increase Collision Knowledge gain based on Lithium levels.
Current: ×
Level : Collision Points are half as expensive, with the minimum cost of .
Level : reduce Neutronic particle cost scaling based on Lithium levels.
Current: /
Level : Matter Dimension cost base is reduced by .
Collision Points cost less.
Current: ^
Buy Lithium
Cost:
Effect: ^
Buy max
Beryllium
Level ()
Be
Level : unlock autobuyers for Temperature resets. This is permanent.
Level : unlock XRay Waves.
Level : gain % of Waves on reset per second.
Level : Matter Dimension cost base is reduced by .
Gain more Waves on Temperature resets.
Current: ×
Buy Beryllium
Cost:
Effect: ×
Buy max
Boron
Level ()
B
Level : unlock the fifth row of Photonic upgrades.
Level : Atoms and Collision Knowledge are not affected by the resource limit. This is permanent.
Level : Matter Dimension cost base is reduced by .
Level : you can perform an additional Dimensional Shift.
Boost the 5th tier and higher Matter Dimensions.
Current: ×
Buy Boron
Cost:
Effect: ×
Buy max
Carbon
Level ()
C
Level : unlock Dimensional Dimensions.
Level : increase Shard gain based on Carbon levels.
Current: ×
Level : increase multiplier per Dimensional Dimension based on Carbon levels.
Current: ×
Level : Matter Dimension cost base is reduced by .
Boost all Dimensional Dimensions.
Current: ×
Buy Carbon
Cost:
Effect: ×
Buy max
Nitrogen
Level ()
N
Level : keep % of Waves on Dimensional.
Level : MatterAntimatter protection upgrade is % more effective.
Level : keep Space Theorems from Vacuum Energy on Dimensional resets (does not work in Vacuumic challenges).
Annihilation produces more energy.
Current: ×
Buy Nitrogen
Cost:
Effect: ×
Buy max
Oxygen
Level ()
O
Level : Temperature is raised to a power of .
Level : unlock additional Temperature milestones.
Energy affects Temperature more.
Current: ×
Buy Oxygen
Cost:
Effect: ×
Buy max
Fluorine
Level ()
F
Level : boost Shard gain based on amout of Alpha process and Triplealpha process reactions working.
Current: ×.
Alpha process and Triplealpha process are more effective.
Current: ×
Buy Fluorine
Cost:
Effect: ×
Buy max
Neon
Level ()
Ne
Level : gain free levels of Generation.
Generation gives more levels (only affected by bought Neon).
Current: ×
Buy Neon
Cost:
Effect: ×
Buy max
Sodium
Level ()
Na
Level : Tickspeed is increased based on total amount of Tickspeed Upgrades.
Current: ×.
Tickspeed Upgrades power is increased.
Current: ×
Buy Sodium
Cost:
Effect: ×
Buy max
Magnesium
Level ()
Mg
Level : fertility rate is % higher.
Population power is increased.
Current: ×
Buy Magnesium
Cost:
Effect: ×
Buy max
Aluminium
Level ()
Al
Level : Graviton gain is raised to a power of .
Gain more Gravitons upon reset.
Current: ×
Buy Aluminium
Cost:
Effect: ×
Buy max
Silicon
Level ()
Si
Level (bought): gain free levels of all elements up to Carbon.
All Elements are cheaper.
Current: /
Buy Silicon
Cost:
Effect: /
Buy max
You have Collision Knowledge.
You will gain Collision Knowledge if you perform an Atomic right now (next at matter). Break Infinity to get some.
Get a Collision Point
Cost:
Buy max
You have free Collision Points. Distribute them between categories to obtain boosts.
You can redistribute your points at any time.
Hold Ctrl while pressing a button to redistribute max.
Autoassigner is currently .
Disable
Autoassigner distributes one point per tick.
Autoassigner places the point in Reaction if there are any picked inactive reactions.
Otherwise, it places the point in Synthesis if another element can be unlocked.
Failing that, it places the point in Generation.
Reaction

+
For each point in Reaction, pick another reaction from the list below.
For each active reaction, all output elements receive % of the total levels of all input elements (rounded down) as free levels. Reactions are applied from top to bottom.
Photon (γ) free levels boost Photon gain, and Neutron (^{1}n) free levels boost Neutron gain.
Total effect:
× to Photon gain
× to Neutron gain
Protonproton chain
CNO cycle
Triplealpha process
Alpha process
Carbon burning
Neon burning
Oxygen burning
Periodic table
H
He
Li
Be
B
C
N
O
F
Ne
Na
Mg
Al
Si
P
S
Cl
Ar
K
Ca
Sc
Ti
V
Cr
Mn
Fe
Synthesis

+
For each point in Synthesis, unlock a new element, up to .
Highest unlocked element is
Generation

+
For each point in Generation, gain a free level of all elements you unlocked.
Total effect:
+ free levels
Experiments are nerfs with different difficulty levels. You can pick any combination of Experiments.
While you are running some Experiments, their nerfs affect your production, but the Collision Knowledge gain is increased.
Entering Experiments requires performing an Atomic reset.
You can exit Experiments at any time without resetting anything, but their reward will be lost.
You automatically leave your Experiments on Biological or higher resets. This can be changed in Settings.
Current Experiments
Bullet Time
Controlled Reaction
Quantum Entanglement
Capacity Studies
Projection Analysis
Selected Experiments
Bullet Time
Controlled Reaction
Quantum Entanglement
Capacity Studies
Projection Analysis
CK gain ^
CK gain ^
Exit Experiments
Start Experiments
Bullet Time
Level
Effect
CK gain
Controlled Reaction
Level
Effect
CK gain
Quantum Entanglement
Level
Effect
CK gain
Capacity Studies
Level
Effect
CK gain
Projection Analysis
Level
Effect
CK gain
You have Genes.
Your species has a total population of .
Fertility
Replication
Oxidation
Meiosis
Total
Mortality
Overpopulation
Total
translated to every minute.
Genetic Diversity
Gain × more Genes on Biological resets
Current: ×
Cost:
01
Genetic Reshuffle
Evolutions are implemented % faster
Current: ×
Cost:
02
Genetic Hardening
Mortality rate is % lower
Current: /
Cost:
03
Genetic Recombination
Population changes % faster
Current: ×
Cost:
04
EXTINCTION
Reset your population back to 1, but increase the population power based on sacrificed population.
Current: ×
After Extinction: ×
A total population of provides the population power of for the following boosts:
× slower growth of the timebased production nerf
× more energy on annihilation
+ resets of previous tier on any reset below Biological
+ free levels of Generation
× more power produced by Neutronic particles
^ more Atoms on Atomic resets
× more Shards on Dimensional resets
× more Genes on Biological resets
× more base Oxygen levels (rounded down)
^ more waves on Temperature resets
You have Genes.
The Evolutions are not implemented straight away, but increase their power over time.
The time required to spread the Evolution is based on the population at the time of purchasing it.
Evolutions with larger Advantage (shown in topright corner) are implemented quicker.
Replication
Gain Atoms and Collision Knowledge on Biological and upon buying this upgrade (based on unlocked layers)
Current:
Fertility rate is increased
Current: +
(at 90%: +)
Cost:
To 90%:
To 90%:
01
Metabolism
Gain times more Photons on resets
Annihilation produces more energy
Current: ×
(at 90%: ×)
Cost:
To 90%:
To 90%:
02
Membranes
Boost all Photonic Dimensions based on Photonic resets
Current: ×
Each reset below Biological counts as several of a previous tier
Current:
(at 90%: )
Cost:
To 90%:
To 90%:
03
Photosynthesis
Gain a free level of Synthesis
Gain free levels of Generation
Current: +
(at 90%: +)
Cost:
To 90%:
To 90%:
04
Oxidation
You can unlock elements up to Oxygen
Fertility rate is increased
Current: +
(at 90%: +)
Cost:
To 90%:
To 90%:
05
Mitochondria
Unlock Extinctions (on Population tab)
Neutronic particles produce more power
Current: ×
(at 90%: ×)
Cost:
To 90%:
To 90%:
06
Eukaryotes
Gain a free level of Synthesis
Atom gain on Atomic resets is raised to a power
Current: ^
(at 90%: ^)
Cost:
To 90%:
To 90%:
07
Chitin
Unlock Dimensional Challenges
Gain more Shards on Dimensional resets
Current: ×
(at 90%: ×)
Cost:
To 90%:
To 90%:
08
Meiosis
Boost all Matter Dimensions based on current matter
Current: ×
Fertility rate is increased
Current: +
(at 90%: +)
Cost:
To 90%:
To 90%:
09
Multicellularity
Unspent Genes boost all Dimensions
Current: ×
Gain more Genes on Biological resets
Current: ×
(at 90%: ×)
Cost:
To 90%:
To 90%:
10
Trachea
You can unlock elements up to Silicon
Multiply base Oxygen levels (rounded down)
Current: ×
(at 90%: ×)
Cost:
To 90%:
To 90%:
11
Eyes
Unlock Experiments
Wave gain on Temperature resets is raised to a power
Current: ^
(at 90%: ^)
Cost:
To 90%:
To 90%:
12
You have played for
You spent in this Photonic
You spent in this Gravitonic
You spent in this Neutronic
You spent in this Vacuumic
You spent in this Dimensional
You spent in this Atomic
You spent in this Biological
You started playing ago (realtime)
You spent online (realtime)
You performed Photonic resets
You performed Gravitonic resets
You performed Neutronic resets
You performed Vacuumic resets
You performed Dimensional resets
You performed Atomic resets
You performed Biological resets
Your fastest Photonic is in
Your fastest Gravitonic is in
Your fastest Neutronic is in
Your fastest Vacuumic is in
Your fastest Dimensional is in
Your fastest Atomic is in
Your fastest Biological is in
Your best Matter is
You obtained a maximum of Photons in one reset
Your maximum Gravitons is
Your maximum Gravitons is
You completed / achievements.
Your completed achievements give a total bonus of × to all Dimensions.
Export/Import
Export
Import
Hard Reset
Display
Display matter gain:
Display temperature in:
Notation
Prestige confirmation
Aesthetics
Theme:
Font:
Quality of Life
Space Theorem tree autobuyers:
Collision Points autoassigner:
Experiments:
Performance
Update rate:
ms
ms
This setting affects how often the game updates the screen. It has no effect on the speed of the actual game.
The game is performing a screen update every milliseconds (or updates/second).
Hotkeys
P  perform a Photonic reset
G  perform a Gravitonic reset
N  perform a Neutronic reset
V  perform a Vacuumic reset
D  perform a Dimensional reset
A  perform an Atomic reset
B  perform an Biological reset
Shift+M  switch to Matter tab
Shift+P  switch to Photonic tab
Shift+G  switch to Gravitonic tab
Shift+N  switch to Neutronic tab
Shift+V  switch to Vacuumic tab
Shift+D  switch to Dimensional tab
Shift+A  switch to Atomic tab
Shift+B  switch to Biological tab
1  buy maximum amount of 1st Dimensions on screen
2  buy maximum amount of 2nd Dimensions on screen
3  buy maximum amount of 3rd Dimensions on screen
4  buy maximum amount of 4th Dimensions on screen
5  buy maximum amount of 5th Dimensions on screen
6  buy maximum amount of 6th Dimensions on screen
7  buy maximum amount of 7th Dimensions on screen
8  buy maximum amount of 8th Dimensions on screen
9  buy maximum amount of 9th Dimensions on screen
0  buy maximum amount of 10th Dimensions on screen
M  buy maximum amount of all Dimensions on screen
Shift  hold to see upgrade IDs
Version 0.7.2: Experiments Update (23.05.2021)
 Fixed the reward of "Three is a Crowd" achievement.
 Added some more newstickers.
 [Gravitonic] Fixed Gravitonic resets occasionally giving one less Graviton than expected.
 [Dimensional] Added another future Infrared Waves softcap.
 [Biological] Fixed 3rd Nitrogen milestone also applying to resets higher than Dimensional.
 [Biological] Added Experiments (in Atomic tab).
Version 0.7.1.3 (10.05.2021)
 Added 8 new achievements.
 [Atomic] Added final Boron milestone.
 [Biological] The Fluorine milestone is now applied correctly.
 [Biological] Fixed Shard gain using an Eukaryotes bonus instead of Chitin one.
Version 0.7.1.2 (09.05.2021)
 Fixed a visual glitch if newsticker was enabled and separate scrolling was disabled.
 Added even more themes (thanks Elund!).
 Added even more newstickers (thanks Elund and a lot of other people!).
 Buying 3rd Matter Dimension now unlocks 2nd Matter Dimension autobuyer.
 [Dimensional] Upgrade 123 now also doubles Shard gain.
 [Dimensional] Added a reward for Vacuumic Challenge 8.
 [Dimensional] Added a reward for Neutronic MetaChallenge.
 [Atomic] Now you correctly gain Shards from Level 1 Hydrogen milestone if you obtained that level from Generation midrun.
 [Atomic] Lithium effect is softcapped after around level 200.
 [Biological] Buffed Dimensional Challenge 3.
 [Biological] Evolutions now take 10 times longer to implement.
 [Biological] Added one more Evolution.
 [Biological] Extinction multiplier is softcapped.
Version 0.7.1.1 (25.04.2021)
 Added a setting to configure the speed at which the game updates the screen, which can reduce CPU usage (thanks Mateon1!)
 Fixed a bug when CapsLock would make the hotkeys for resets switch tabs, and vice versa.
 Added a hotkey to switch to the Matter tab (it is Shift+M).
 Added newsticker on top of the page (thanks Elund and others for numerous suggestions!)
 [Dimensional] New lategame upgrades added.
 [Atomic] Oxygen now has a strong milestone.
 [Biological] You can actually preview Space Theorem presets now.
 [Biological] Added an autoassigner for Collision Points, unlocked with an achievement.
 [Biological] Added a new Evolution.
Version 0.7.1: Dimensional Challenges Update (18.04.2021)
 Fixed the Recursive font displaying bold R's incorrectly in Firefox.
 Fixed save/load functions not working on slightly older browsers.
 Added a red theme (thanks Elund!).
 Added a setting to make the central column and the right one scroll separately.
 [Gravitonic] The Gravitonic Upgrades page now displays the amount of Gravitons you will gain on reset if you spend them all, to help with planning.
 [Vacuumic] The first upgrade now also gives x100 multiplier to Matter Dimensions.
 [Atomic] The second milestone from Boron is now permanent.
 [Atomic] Added a bunch of settings for Space Theorem tree autobuyers.
 [Biological] Two repeatable upgrades used incorrect effect formulas; it is fixed now.
 [Biological] Added Dimensional challenges.
 [Biological] Fixed a bug when Extinction always showed a confirmation screen.
Version 0.7.0.2 (23.03.2021)
 Fixed saves not loading if there was an empty line at start.
 Some attempts at optimization.
 Some cosmetic fixes.
Version 0.7.0.1 (21.03.2021)
 [Atomic] Fixed Level 1 Hydrogen not awarding Shards on buy.
Version 0.7: Biological Update (21.03.2021)
 Added favicon.
 Now you no longer start the game in 1970.
 The antimatter growth is nerfed again: it grows slower if over 1e20.
 The first upgrades in each layer are more powerful now.
 Some Quality of Life upgrades now unlock earlier.
 MetaChallenges now keep your upgrades on the given layer instead of providing upgrade autobuyers.
 The Automation Shop now sells autobuyers.
 Added font and theme choices. Matter Dimensions: now yellow!
 You can switch all dimension autobuyers on a given layer on or off by the press of one button.
 [Vacuumic] The upgrade 91 is now capped at 200 free Tickspeed Upgrades.
 [Dimensional] Added three more Dimensional upgrades.
 [Atomic] Dimensional Dimensions are weaker now.
 [Atomic] Added some more element milestones.
 [Biological] New layer added.
Version 0.6.2: Dimensional Dimensions Update (21.02.2021)
 Switched autobuyer priorities a bit. Now everything should work fine even with reset autobuyers unlocked.
 The information about higher layers is now hidden from ingame changelog. This can be changed in Settings.
 Added some realtime stats and extra hotkeys.
 [Neutronic] Added a severe cost scaling for Gravitonic Dimensions past the current endgame.
 [Neutronic] Added an additional cost scaling for Neutronic particles past the current endgame.
 [Vacuumic] Added a severe cost scaling for Neutronic Dimensions past the current endgame.
 [Atomic] Nerfed Helium effect and softcapped 6 Lithium milestone.
 [Atomic] Added Carbon.
 [Atomic] Added Dimensional Dimensions.
Version 0.6.1: Vacuumic Challenges Update
 The achievement "I'm So Meta" have its requirements lessened.
 Made some CSS changes to improve the layout for slightly old browsers.
 Added achievement popups.
 Added a setting to have all numbers above resource limit display normally.
 Inertia upgrade 3 is a bit more costly now.
 Introduced an additional Inertia upgrade that allows you to earn some Inertia while online.
 [Dimensional] Added an additional row of Dimensional upgrades.
 [Dimensional] Added Vacuumic challenges.
 [Atomic] Added a bunch of milestones (unobtainable in the current endgame).
Version 0.6.0.8
 [Vacuumic] Photonic path on 4way split got a massive boost to make it comparable to other paths.
 [Atomic] Nerfed XRays.
Version 0.6.0.7
 Added prestige confirmations (can be disabled in Settings for each reset separately).
 Antimatter growth is much slower now if it outpaces Matter significantly.
 [Vacuumic] Added a confirmation for resetting Vacuumic upgrade tree, if you will lose Vacuum Energy doing that. This can be disabled in Settings.
 [Dimensional] Boosted upgrades 6163.
 [Dimensional] Reduced the amount of Space Theorems needed to break Infinity by one.
 [Atomic] Added Boron.
 [Atomic] Fixed a bug that allowed you to get some Space Theorem tree path combinations too early if you mess with autobuyers in the right way.
Version 0.6.0.6
 Hotkeys now don't work on exporting/importing screen.
 Fixed a bug when you could not enter challenges if a particular variable was missing from the save.
 Saves are now encoded using base64.
Version 0.6.0.5
 Added an ingame Changelog page.
 Added hotkeys for prestige resets. Press the first letter of a prestige name to reset.
 Added hotkeys for buying dimensions for the screen you are on. Press the number of a dimension to buy max of it.
 Upgrades on some layers now show their ID if you hold Shift, for communication purposes.
 [Neutronic] Boosted free Gravitons from Boson Power a bit. The buff is really small, though.
 [Dimensional] Switched the goals of Neutronic Challenges 3 and 6.
 [Atomic] Highlevelled Lithium now also reduces Neutronic particle cost scaling.
 [Atomic] Highlevelled Beryllium now unlocks XRay Waves.
 [Atomic] Generation levels now boost all unlocked elements.
Version 0.6.0.4
 Nerfed lategain Inertia effects. The growth is slower, and the supporting cost of multipliers grows much faster.
You also gain a bit more in early game (about x8 more from the start).
 Fixed the notation bug in slightly older browsers.
 Challenges are now checked for completion before autobuyer actions.
 Green Waves are boosted a bit.
 [Atomic] Added Beryllium.
Version 0.6.0.3
 Added a stylesheet for smaller screens (width <= 1400px). The game should look a bit nicer on mobile devices.
 Fifth Particle upgrades are now slightly more expensive.
 Some graphical fixes.
 Fixed a bug when being in Neutronic Challenge 3 and Gravitonic Challenge 5 could cause tickspeed to go negative.
 "Paralympic Contestant" achievement now gives you the ability to buy max Gravitonic upgrades.
 [Atomic] Fixed a bug that caused Lithium effect to not apply.
 [Atomic] Helium milestones now actually work.
 [Atomic] Level 12 Hydrogen milestone is changed to something that is hopefully more useful.
Version 0.6.0.2
 Fixed the bug with the left column of buttons staying on the screen after scrolling horizontally.
Version 0.6.0.1
 Time speed formulas are rebalanced a bit: base time speed nerf is reduced from x1000 to x256, but upgrades reducing it are weaker.
 Added an option to display matter gain per reallife minute.
 Added a bunch of notations.
 [Atomic] Added Lithium.
Version 0.6: Atomic Update
 A new layer is finally here! Break Infinity to earn Atoms and buy Elements!
This is only the beginning of a new layer, and the amount of content here is quite small.
 Added the final nerf to production (dilation of all multipliers above 1.79e308).
 Upgrade costs are properly pluralized.
 Achievements with an additional effect have a different color.
 Added a new Inertia upgrade that makes your Inertia grow faster.
 [Neutronic] Proton Power is a bit more powerful now.
 [Vacuumic] Added the table with the costs of the next two Space Theorems, for better planning.
Version 0.5.3.1
 Nerfed Photonic Challenge 8 properly.
Version 0.5.3: Automation Update
 A new endgame mechanic is added. Turn up the heat to break Infinity!
 An Automation Shop is now open for everyone who performed a Neutronic reset at least once! It will contain upgrades to automate all layers above Photonic.
 Nerfed Photonic Challenge 8: it is now impossible to sneak in a Photonic Dimension.
 Neutronic Challenges now have reduced goals.
 Shuffled tabs around a bit.
Version 0.5.2.2
 Locked Gravitonic upgrades now display their requirements.
 Added more stats on Statistics page.
 Added display for current matter per second.
 Some values are now displayed with the fixed number of digits, to reduce text fluctuaton.
 Settings tab added.
Version 0.5.2.1
 The first upgrades on each layer (except Photonic) now give more currency depending on your progress.
 A Photonic upgrade that grants more Photons now depends on overall time and is slightly weaker.
 The bug that allowed to access challenges without a proper unlocking upgrade is now fixed (mostly).
 Added 4 new achievements.
Version 0.5.2: Vacuumic Dimensions Update
 Added Vacuumic dimensions.
 Inertia gain now properly depends on your best time speed instead of current time speed.
 "Matter Mayhem" achievement now preserves your automation from Gravitonic layer upon any reset.
 The tab structure is changed to (hopefully) ease navigation.
 A certain Dimensional upgrade is now working properly.
Version 0.5.1.1
 Fixed the ability to buy nonrepeatable upgrades twice.
 Inertia upgrade 1 is now 2x cheaper, Inertia upgrade 3 is now 10x more expensive.
 Rebalanced some upgrades in later stages of the game.
Version 0.5.1: Inertia Update
Use the powers of a new mechanic, Inertia, to convert the time you spend offline into a temporary time boost! You can choose the size of that boost by yourself, but bigger boosts will drain your Inertia quickly.
The offline Inertia gain is affected by time speed, but there is also a new upgrade that allows to decrease this effect. Also, everyone gets 30 minutes of Inertia at start, to speed up early game a bit.
Check Inertia in Mechanics tab.